![]() ![]() Arrow spray is alright, really only good against large enemies that you can hit with most of the shots, otherwise a lot of the damage is wasted. I'm just referring to arrow storm, the spell that'll unlock at 16. By the way, does a staff's damage impact the spells' damage or is it just its smash damage? Those you can use without having 5 in huntsman if I'm not mistaken. Originally posted by Lexa:Are they that bad? Farsight and Arrow Spray doesn't seem that bad, though considering my second focus will be Geomancer with Huntsman so Geomancer's ults are probably better than those. By the way, does a staff's damage impact the spells' damage or is it just its smash damage? ![]() Are they that bad? Farsight and Arrow Spray doesn't seem that bad, though considering my second focus will be Geomancer with Huntsman so Geomancer's ults are probably better than those. Point is, Warfare leads to the best output, regardless of what class you're building as long as you're dealing physical damage. There's still a high ground bonus naturally and you'll still have a few huntsman points for the spells (really only need 3 unless you want the source "ultimates" which aren't really worth it for Huntsman). So his shots will be dealing the same damage on low ground as he does on high ground currently. Its not too different than what Huntsman gives, it just doesn't require high ground. Whether or not he can use the spells Warfare offers, the stat boots the skillpoint itself offers is simply better. Originally posted by Chaoslink:The mirror is limitless. We are just talking about damage.Įdit: Also is this mirror that changes your attributes, is it limitless? But i can't use Warfare skills on Ifan though, right? I mean i'm maining bow as you can see there. So i should max out Warfare on all the characters that deal physical damage in the first place, then focus on the others for it to stack better since Warfare is the base damage? I see. Pop those points into Warfare and you'll get the same damage boost, without the limitation. ![]() Huntsman works the same way as far as damage, but requires high ground. Pop those points over and you'll see an immediate difference. So Warfare's damage applies to a higher value and effectively increases your damage more than the other values. Warfare however, doesn't get applied until after those others are applied to the base damage. They're added together then applied to your base damage. The 5% damage from things like dual wielding or ranged apply the same as the 5% from strength or finesse. Originally posted by Chaoslink:Just looking at it, just pop all the dual wielding points into Warfare on Sebille and take almost every point of huntsman from Ifan and dump it into Warfare and you'll see a massive damage increase. ![]()
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